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Modalities

We offered considerations of accessibility and copyright for different modalities for setting up the physical and social learning environments to optimize teaching and learning. Check each in detail.

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Accessibility

Learn more about the accessibility guidelines and tips and gain access to information about the Accessibility for Ontarians with Disabilities Act (AODA), Accessibility Definitions, and developing accessible content for your digital content for teaching and learning.

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Digital materials Diversify by adding a different sensory modality
Articles, handouts, Essays, Emails Machine-readable or HTML versions (e.g., accessible word docs, Outlook emails, accessible PowerPoint slides, webpages
Video Captioned
Podcasts Transcripts
Print Texts Audiobooks and accessible EPUBs
Images Alternative Text (descriptive text applied to images so that screen reader-user can interpret visual material

Chart adopted from: Morga, Michelle. (2022) Accessibility in Higher Education: Considerations and Strategies During COVID-19 / EDUCAUSE Online Course

Principle Description
Perceivable Information and user interface components must be presentable to users in ways they can perceive
Operable User interface components and navigation must be operable/ able to be used
Understandable Information and the operation of user interface must be understandable
Robust Content must be robust enough that it can be interpreted reliably by a wide variety of users, including users of assistive technologies

Adopted from Accessibility in Higher Education: Considerations and Strategies During COVID-19 (YouTube video)

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Copyright

Learn more about the copyright considerations for digital content and delivery for different modalities.

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Modalities

Learn more about the design and implementation under different modalities.

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An in-classroom learning component with an assigned physical classroom (some time may be in a classroom space).

In-Person

  • Consider backup options for any planned in-person activities if increased public health restrictions are imposed.
  • Recommended to plan lectures virtually or online while offering in-person activities that foster student engagement.
  • Cohorts: instructors could choose among random assignment of in-class attendance, student sign-up for in-class attendance, or rotating schedules of in-class attendance which can be aligned with mosaic sectioning.
  • Consider the modes of blended learning.

Hybrid Options

  • Students unable to attend in-person lectures/activities must either be supplemented with a synchronous broadcast during the class time or separately recorded instruction.
  • Synchronous broadcasting technology requirements should be considered:
    • Provided classroom technology directory
    • Ensure capture of non-lecture components (discussions, activities) and captioning of the recordings
    • Enable virtual student’s participation

Recommended Technologies

Campus Classroom Technologies

  • Responsible for the design, installation, and ongoing support of audio-visual equipment in all Registrar-controlled classrooms.

Blended learning is an approach to education that combines online educational materials and opportunities for interaction online with traditional place-based classroom methods. It requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or place.

  • Flipped Classroom
    • Students learn the main course content online at home, while in class, the teacher puts more of a focus on applying the newly acquired knowledge through activities.
  • Flex
    • Students spend most of their time learning online. However, teachers are also on-site to work with students, lead small-group work, and provide help as needed.
  • HyFlex
    • An approach to teaching that combines both face-to-face and online learning. Students are offered the flexibility of switching between attending their lectures online or in-person whenever they wish to do so. Each lesson/lab/activity is offered in person, as well as being offered synchronously and asynchronously online.
  • Enriched
    • This learning model allows students to complete the majority of their course work outside of the classroom, but students still have to go in-person for required face-to-face learning time with the teacher.
  • Rotation
    • Rotational learning is a model where students in an in-person class rotate between multiple different learning activities, where at least one station is online.
    • Station Rotation
      • Students in a classroom rotate between stations on the same schedule, prompted by their teacher or a timer.
    • Lab Rotation
      • This rotation model is similar to station rotation, however, during the online portion of the rotations, the students go to a computer lab to complete their activity.
    • Individual Rotation
      • Each student’s daily schedule is set ahead of time, allowing each student to participate in the rotation stations that suit their learning style and needs.

Considerations

  • Synchronous components: facilitate student-student and student-instructor interaction and build course community
  • Asynchronous components: course activities that benefit from students taking time to carefully consider and analyze content and engage in constructive exchanges

Choosing The Right Blend

  • Backwards course design: Start by articulating exactly what you want students to do, know, or feel by the end of the course. Then work backwards to select the content and activities that will support them with assessments that are a direct measure of their achievement.
  • Choose between modes of communication based on the purpose of the information;
  • Content-related: asking and answering content-related questions, sharing of information, expressing an idea or thought.
  • Planning-related: plan work, allocate tasks, coordinate joint efforts, review drafts, negotiate and resolve conflicts.
  • Socially-related: express companionship, emotional support, or advise, provide support when problems arise, talking about things other than class work.

Choose between modes of delivery through the tool finder

Learning that is designed for the online environment that may include synchronous and/or asynchronous components.

Synchronous Learning
Synchronous (Virtual) learning is any activity that happens live in real-time, in an online environment. The virtual sessions are often delivered using conferencing tools such as Zoom and Microsoft Teams. Instructors lead a live teaching component (e.g., lecture, tutorial, or lab) using the conferencing tool with questions and discussions in a very similar way to the in-person classroom experience. Use synchronous activities to facilitate student-student and student-instructor interaction and build course community.

Asynchronous Learning
Asynchronous learning is all the other activities in a course that students can complete online, in a self-paced manner, on their own time. Learning occurs in a completely asynchronous, self-paced manner with instructors guiding students through the learning. Use asynchronous learning for course activities that benefit from students taking time to carefully consider and analyze content and engage in constructive exchanges.

Considerations